
Wargaming is one of the largest gaming companies worldwide, and World of Warships
is one of its leading franchises.
I had the privilege of working on different stages and features of the project, from small ones to very complex ones that were new to the franchise. I worked closely with game designers and UI tech artists, doing UX and UI design.
WORLD OF WARSHIPS
THE PROJECT:
User Experience Design
User Interface Design
Motion Design
Initial Design System
WHAT I
WORKED ON
FOCUS ON DELIVERABLES
Maintaining velocity and speed of delivery, as well as being self-sufficient, are all vital when working in live-service games.
DESIGN THINKING
You can make working in both disciplines (UX/UI) at the same time easier by using the right methodology.
The APPROACH
Below is random selection of different features i worked on.
THE RESULTS


















ALL RIGHTS RESERVED BY WARGAMING
CREDITS
© 2025 SERGEY KISELEV
S-K


© 2025 SERGEY KISELEV
S-K
ALL RIGHTS RESERVED BY WARGAMING
CREDITS




































WORLD OF WARSHIPS
THE PROJECT:
Wargaming is one of the largest gaming companies worldwide, and World of Warships is one of its leading franchises.
I had the privilege of working on different stages and features of the project, from small ones to very complex ones that were new to the franchise. I worked closely with game designers and UI tech artists, doing UX and UI design.
User Experience Design
User Interface Design
Motion Design
Initial Design System
WHAT I
WORKED ON
FOCUS ON DELIVERABLES
Maintaining velocity and speed of delivery, as well as being self-sufficient, are all vital when working in live-service games.
DESIGN THINKING
You can make working in both disciplines (UX/UI) at the same time easier by using the right methodology.
The APPROACH
Below is random selection of different features i worked on.
THE RESULTS


© 2025 SERGEY KISELEV
S-K
ALL RIGHTS RESERVED BY WARGAMING
CREDITS




































THE PROJECT:
WORLD OF WARSHIPS
Wargaming is one of the largest gaming companies worldwide, and World of Warships is one of its leading franchises.
I had the privilege of working on different stages and features of the project, from small ones to very complex ones that were new to the franchise. I worked closely with game designers and UI tech artists, doing UX and UI design.
User Experience Design
User Interface Design
Motion Design
Initial Design System
WHAT I
WORKED ON
FOCUS ON DELIVERABLES
Maintaining velocity and speed of delivery, as well as being self-sufficient, are all vital when working in live-service games.
DESIGN THINKING
You can make working in both disciplines (UX/UI) at the same time easier by using the right methodology.
The APPROACH
Below is random selection of different features i worked on.
THE RESULTS