Wargaming is one of the largest gaming companies worldwide, and World of Warships

is one of its leading franchises.


I had the privilege of working on different stages and features of the project, from small ones to very complex ones that were new to the franchise. I worked closely with game designers and UI tech artists, doing UX and UI design.

WORLD OF WARSHIPS

THE PROJECT:

User Experience Design
User Interface Design
Motion Design
Initial Design System

WHAT I 


WORKED ON

FOCUS ON DELIVERABLES

Maintaining velocity and speed of delivery, as well as being self-sufficient, are all vital when working in live-service games.

DESIGN THINKING

You can make working in both disciplines (UX/UI) at the same time easier by using the right methodology.

The APPROACH

Below is random selection of different features i worked on.

THE RESULTS

ALL RIGHTS RESERVED BY WARGAMING

CREDITS

© 2025 SERGEY KISELEV

S-K

© 2025 SERGEY KISELEV

S-K

ALL RIGHTS RESERVED BY WARGAMING

CREDITS

WORLD OF WARSHIPS

THE PROJECT:

Wargaming is one of the largest gaming companies worldwide, and World of Warships is one of its leading franchises.


I had the privilege of working on different stages and features of the project, from small ones to very complex ones that were new to the franchise. I worked closely with game designers and UI tech artists, doing UX and UI design.

User Experience Design
User Interface Design
Motion Design
Initial Design System

WHAT I 


WORKED ON

FOCUS ON DELIVERABLES

Maintaining velocity and speed of delivery, as well as being self-sufficient, are all vital when working in live-service games.

DESIGN THINKING

You can make working in both disciplines (UX/UI) at the same time easier by using the right methodology.

The APPROACH

Below is random selection of different features i worked on.

THE RESULTS

© 2025 SERGEY KISELEV

S-K

ALL RIGHTS RESERVED BY WARGAMING

CREDITS

THE PROJECT:

WORLD OF WARSHIPS

Wargaming is one of the largest gaming companies worldwide, and World of Warships is one of its leading franchises.


I had the privilege of working on different stages and features of the project, from small ones to very complex ones that were new to the franchise. I worked closely with game designers and UI tech artists, doing UX and UI design.

User Experience Design
User Interface Design
Motion Design
Initial Design System

WHAT I 


WORKED ON

FOCUS ON DELIVERABLES

Maintaining velocity and speed of delivery, as well as being self-sufficient, are all vital when working in live-service games.

DESIGN THINKING

You can make working in both disciplines (UX/UI) at the same time easier by using the right methodology.

The APPROACH

Below is random selection of different features i worked on.

THE RESULTS