Steel Hunters was a Third-Person Hero Shooter that blends Battle Royale and Extraction mechanics and it was a new IP from Wargaming.

I had the privilege of working on different stages and features of the project (from user research and UX strategy to UI design, prototyping, and design systems) until the closure.

STEEL HUNTERS

THE PROJECT:

User Experience Design
User Interface Design
Motion Design
Initial Design System
Leadership

Creative Direction

WHAT I 


WORKED ON

CREATE A VISION

Every game needs a look and feel from the beginning to know where we're going and how we'll achieve it.

DESIGN SYSTEM

In order to maintain the vision, we need to build a system that will prevent us from creating ad hoc solutions and prepare the UI for other platforms.

The APPROACH

Details will be available later.

THE RESULTS

ALL RIGHTS RESERVED BY WARGAMING UK

CREDITS

© 2025 SERGEY KISELEV

S-K

Steel Hunters was a Third-Person Hero Shooter that blends Battle Royale and Extraction mechanics and it was a new IP from Wargaming.

I had the privilege of working on different stages and features of the project (from user research and UX strategy to UI design, prototyping, and design systems) until the closure.

STEEL HUNTERS

THE PROJECT:

© 2025 SERGEY KISELEV

S-K

ALL RIGHTS RESERVED BY WARGAMING UK

CREDITS

User Experience Design
User Interface Design
Motion Design
Initial Design System
Leadership

Creative Direction

WHAT I 


WORKED ON

CREATE A VISION

Every game needs a look and feel from the beginning to know where we're going and how we'll achieve it.

DESIGN SYSTEM

In order to maintain the vision, we need to build a system that will prevent us from creating ad hoc solutions and prepare the UI for other platforms.

The APPROACH

Details will be available later.

THE RESULTS

Steel Hunters was a Third-Person Hero Shooter that blends Battle Royale and Extraction mechanics and it was a new IP from Wargaming.

I had the privilege of working on different stages and features of the project (from user research and UX strategy to UI design, prototyping, and design systems) until the closure.

STEEL HUNTERS

THE PROJECT:

© 2025 SERGEY KISELEV

S-K

ALL RIGHTS RESERVED BY WARGAMING UK

CREDITS

User Experience Design
User Interface Design
Motion Design
Initial Design System
Leadership

Creative Direction

WHAT I 


WORKED ON

CREATE A VISION

Every game needs a look and feel from the beginning to know where we're going and how we'll achieve it.

DESIGN SYSTEM

In order to maintain the vision, we need to build a system that will prevent us from creating ad hoc solutions and prepare the UI for other platforms.

The APPROACH

Details will be available later.

THE RESULTS