
Steel Hunters was a Third-Person Hero Shooter that blends Battle Royale and Extraction mechanics and it was a new IP from Wargaming.
I had the privilege of working on different stages and features of the project (from user research and UX strategy to UI design, prototyping, and design systems) until the closure.
STEEL HUNTERS
THE PROJECT:
User Experience Design
User Interface Design
Motion Design
Initial Design System
Leadership
Creative Direction
WHAT I
WORKED ON
CREATE A VISION
Every game needs a look and feel from the beginning to know where we're going and how we'll achieve it.
DESIGN SYSTEM
In order to maintain the vision, we need to build a system that will prevent us from creating ad hoc solutions and prepare the UI for other platforms.
The APPROACH
Details will be available later.
THE RESULTS
ALL RIGHTS RESERVED BY WARGAMING UK
CREDITS
© 2025 SERGEY KISELEV
S-K


Steel Hunters was a Third-Person Hero Shooter that blends Battle Royale and Extraction mechanics and it was a new IP from Wargaming.
I had the privilege of working on different stages and features of the project (from user research and UX strategy to UI design, prototyping, and design systems) until the closure.
STEEL HUNTERS
THE PROJECT:
© 2025 SERGEY KISELEV
S-K
ALL RIGHTS RESERVED BY WARGAMING UK
CREDITS
User Experience Design
User Interface Design
Motion Design
Initial Design System
Leadership
Creative Direction
WHAT I
WORKED ON
CREATE A VISION
Every game needs a look and feel from the beginning to know where we're going and how we'll achieve it.
DESIGN SYSTEM
In order to maintain the vision, we need to build a system that will prevent us from creating ad hoc solutions and prepare the UI for other platforms.
The APPROACH
Details will be available later.
THE RESULTS


Steel Hunters was a Third-Person Hero Shooter that blends Battle Royale and Extraction mechanics and it was a new IP from Wargaming.
I had the privilege of working on different stages and features of the project (from user research and UX strategy to UI design, prototyping, and design systems) until the closure.
STEEL HUNTERS
THE PROJECT:
© 2025 SERGEY KISELEV
S-K
ALL RIGHTS RESERVED BY WARGAMING UK
CREDITS
User Experience Design
User Interface Design
Motion Design
Initial Design System
Leadership
Creative Direction
WHAT I
WORKED ON
CREATE A VISION
Every game needs a look and feel from the beginning to know where we're going and how we'll achieve it.
DESIGN SYSTEM
In order to maintain the vision, we need to build a system that will prevent us from creating ad hoc solutions and prepare the UI for other platforms.
The APPROACH
Details will be available later.
THE RESULTS