I like to challenge myself from time to time by building something new in my spare time. One of these challenges was the Marathon project, for which I created a UI concept for the game, which at the time only had a teaser online.

The idea was to come up with something new that wouldn't look like another typical dark sci-fi UI (or FUI), but would feel fresh and different.

MARATHON (CONCEPT)

THE PROJECT:

User Experience Design
User Interface Design
Motion Design
Presentation

WHAT I 


WORKED ON

KEEP IT SIMPLE

Focus on 2-3 screens (e.g. Post-match) which should represent look and feel of the Game UI, don’t dive deep into systems.

BUILD A SYSTEM

The UI should feel seamless, as if it were in a real game or built around a design system.

The APPROACH

Everything below was created, edit, animated + sound designed by me,
to present look and feel of the UI.

THE RESULTS

ALL RIGHTS RESERVED BY BUNGIE

CREDITS

© 2025 SERGEY KISELEV

S-K

I like to challenge myself from time to time by building something
new in my spare time.

One of these challenges was the Marathon project, for which I created
a UI concept for the game, which at the time only had a teaser online.

The idea was to come up with something new that wouldn't look like another typical dark sci-fi UI (or FUI), but would feel fresh and different.

MARATHON (CONCEPT)

ROLE:

UX DESIGN,

UI DESIGN,

CREATIVE DIRECTION

© 2025 SERGEY KISELEV

S-K

ALL RIGHTS RESERVED BY BUNGIE

CREDITS

© 2025 SERGEY KISELEV

S-K

ALL RIGHTS RESERVED BY BUNGIE

CREDITS

I like to challenge myself from time to time by building something new in my spare time. One of these challenges was the Marathon project, for which I created a UI concept for the game, which at the time only had a teaser online.

The idea was to come up with something new that wouldn't look like another typical dark sci-fi UI (or FUI), but would feel fresh and different.

MARATHON (CONCEPT)

THE PROJECT:

User Experience Design
User Interface Design
Motion Design
Presentation

WHAT I 


WORKED ON

KEEP IT SIMPLE

Focus on 2-3 screens (e.g. Post-match) which should represent look and feel of the Game UI, don’t dive deep into systems.

BUILD A SYSTEM

The UI should feel seamless, as if it were in a real game or built around a design system.

The APPROACH

Everything below was created, edit, animated + sound designed by me,
to present look and feel of the UI.

THE RESULTS