
I like to challenge myself from time to time by building something new in my spare time. One of these challenges was the Marathon project, for which I created a UI concept for the game, which at the time only had a teaser online.
The idea was to come up with something new that wouldn't look like another typical dark sci-fi UI (or FUI), but would feel fresh and different.
MARATHON (CONCEPT)
THE PROJECT:

User Experience Design
User Interface Design
Motion Design
Presentation
WHAT I
WORKED ON
KEEP IT SIMPLE
Focus on 2-3 screens (e.g. Post-match) which should represent look and feel of the Game UI, don’t dive deep into systems.
BUILD A SYSTEM
The UI should feel seamless, as if it were in a real game or built around a design system.
The APPROACH
Everything below was created, edit, animated + sound designed by me,
to present look and feel of the UI.
THE RESULTS







ALL RIGHTS RESERVED BY BUNGIE
CREDITS
© 2025 SERGEY KISELEV
S-K


I like to challenge myself from time to time by building something
new in my spare time.
One of these challenges was the Marathon project, for which I created
a UI concept for the game, which at the time only had a teaser online.
The idea was to come up with something new that wouldn't look like another typical dark sci-fi UI (or FUI), but would feel fresh and different.
MARATHON (CONCEPT)
ROLE:
UX DESIGN,
UI DESIGN,
CREATIVE DIRECTION








© 2025 SERGEY KISELEV
S-K
ALL RIGHTS RESERVED BY BUNGIE
CREDITS


© 2025 SERGEY KISELEV
S-K
ALL RIGHTS RESERVED BY BUNGIE
CREDITS
















I like to challenge myself from time to time by building something new in my spare time. One of these challenges was the Marathon project, for which I created a UI concept for the game, which at the time only had a teaser online.
The idea was to come up with something new that wouldn't look like another typical dark sci-fi UI (or FUI), but would feel fresh and different.
MARATHON (CONCEPT)
THE PROJECT:
User Experience Design
User Interface Design
Motion Design
Presentation
WHAT I
WORKED ON
KEEP IT SIMPLE
Focus on 2-3 screens (e.g. Post-match) which should represent look and feel of the Game UI, don’t dive deep into systems.
BUILD A SYSTEM
The UI should feel seamless, as if it were in a real game or built around a design system.
The APPROACH
Everything below was created, edit, animated + sound designed by me,
to present look and feel of the UI.
THE RESULTS