Deadrop was a very interesting case study for me because the game was developed in collaboration with a popular online personality.

I decided to create a UI concept for the game, which didn't have a proper UI at the time. It was challenging because I didn't know what the game would look like in the end or what the Art Director had in mind in terms 

of visual direction.

DEADROP (CONCEPT)

THE PROJECT:

User Experience Design
User Interface Design
Motion Design

WHAT I 


WORKED ON

FUI BUT DIFFERENT

Try to maintain the FUI look but don’t make it too difficult and make it standout from other similar titles, keep the colors simple, but bright.

FOCUS ON VANITY

Main focus of the player should be customization of the character, weapons
and overall stats of completed extractions.

The APPROACH

Everything below was created, edit, animated + sound designed by me,
to present look and feel of the UI.

THE RESULTS

ALL RIGHTS RESERVED BY MIDNIGHT SOCIETY

CREDITS

© 2025 SERGEY KISELEV

S-K

© 2025 SERGEY KISELEV

S-K

ALL RIGHTS RESERVED BY MIDNIGHT SOCIETY

CREDITS

Deadrop was a very interesting case study for me because the game was developed in collaboration with a popular online personality.

I decided to create a UI concept for the game, which didn't have a proper UI at the time. It was challenging because I didn't know what the game would look like in the end or what the Art Director had in mind in terms 

of visual direction.

DEADROP (CONCEPT)

THE PROJECT:

User Experience Design
User Interface Design
Motion Design

WHAT I 


WORKED ON

FUI BUT DIFFERENT

Try to maintain the FUI look but don’t make it too difficult and make it standout from other similar titles, keep the colors simple, but bright.

FOCUS ON VANITY

Main focus of the player should be customization of the character, weapons and overall stats of completed extractions.

The APPROACH

Everything below was created, edit, animated + sound designed by me,
to present look and feel of the UI.

THE RESULTS

Deadrop was a very interesting case study for me because the game was developed in collaboration with a popular online personality.

I decided to create a UI concept for the game, which didn't have a proper UI at the time. It was challenging because I didn't know what the game would look like in the end or what the Art Director had in mind in terms 

of visual direction.

DEADROP (CONCEPT)

THE PROJECT:

© 2025 SERGEY KISELEV

S-K

ALL RIGHTS RESERVED BY MIDNIGHT SOCIETY

CREDITS

User Experience Design
User Interface Design
Motion Design

WHAT I 


WORKED ON

FUI BUT DIFFERENT

Try to maintain the FUI look but don’t make it too difficult and make it standout from other similar titles, keep the colors simple, but bright.

FOCUS ON VANITY

Main focus of the player should be customization of the character, weapons
and overall stats of completed extractions.

The APPROACH

Everything below was created, edit, animated + sound designed by me,
to present look and feel of the UI.

THE RESULTS

User Experience Design
User Interface Design
Motion Design

WHAT I 


WORKED ON

FUI BUT DIFFERENT

Try to maintain the FUI look but don’t make it too difficult and make it standout from other similar titles, keep the colors simple, but bright.

FOCUS ON VANITY

Main focus of the player should be customization of the character, weapons
and overall stats of completed extractions.

The APPROACH

Everything below was created, edit, animated + sound designed by me,
to present look and feel of the UI.

THE RESULTS